
Kaleidoscope Hearts (v0.9)
A downloadable game
This is a game about a group of anime teenagers that were suddenly given magical powers and the duty to protect humanity from the relentless forces of evil.
The main characters will have to deal with everything a regular anime high schooler struggles with and still find time to secretly transform into a magical warrior and stop the forces of evil from hurting people and fulfilling their master plan.
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The system is based on the excellent Good Society, using simple, roleplay-focused mechanics that emphasize character growth and interpersonal relationships while giving players plenty of agency over the fate of their characters.
It is still under development, but it is fully playable in its current form and doesn't require the Good Society base game.
GAME INFORMATION
Players: 3 to 5, with no dedicated GM-like role.
Expected playtime: flexible. Ideally at least 3 or 4 sessions.
Mechanical difficulty: simple.
Media touchstones: mostly the Sailor Moon anime, with some inspiration from the Cardcaptor Sakura anime.
Cover photo by Jakob Owens on Unsplash
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | Luiz |
Tags | diceless, magical-girl, mahou-shoujo, penned-to-good-society, ptgs, sailor-moon, Tabletop role-playing game |
Download
Development log
- New VersionJul 02, 2024
- Big changes comingSep 01, 2023
- Version 0.9 - A Big One!Jul 27, 2023
- Version 0.7 Update - Small Tweaks, File ChangesMar 19, 2023
- Version 0.6 Update - Persona Advice, ReferencesFeb 09, 2023
- Version 0.5 Update - Contextual InformationJan 24, 2023
- Beta Launch and Log DumpJan 22, 2023
Comments
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I want to try it next time with my group. Any tips?
Thanks for giving it a try! Can I ask some clarifying questions first?
I don't know what group will choose, but GMless sounds interesting.
We know Sailor moon of course. It's mine first anime I think.
We will be playing in person
Thank you for interest
The game is written as GMless, but if you really want, you can surely tweak it to have someone facilitate it by playing most of the minor characters and help coordinate everyone. I recommend if you use a GM to still have everyone create a villain character and have the GM create one more as their leader.
This game doesn't have printable play materials yet, so you'll have to copy a whole bunch of stuff in the first session, so I recommend you go in knowing that first session will be "session 0" and you probably won't get much story going unless you play for a long time.
If you have any specific concerns, do let me know! Also tell me how the game goes if you do end up playing it~