Playtesting is done! New version on the way


I'm very excited to announce that I got to play the game a few times with the new rules and, after a couple of adjustments, they flow really smoothly! So here's what needs to happen now:

  • Recycle what I can from the old game.
  • Write out all the little bits I haven't put in yet.
  • Design the new playmat, character sheets, and mon/people/location cards.
  • Replace the placeholder art on the custom cards (more on that below!) with proper art.
  • Proofread everything.

All of the rules and most of the game procedures are already written down, so there's not a looot of writing that needs to happen on my end. Also, I'm aiming for a less ambitious layout this time (Google Docs will do), so that's gonna expedite things.

Here's some features to look forward to:

  • Way simpler rules that grant players more flexibility with their scenes while still guiding them towards the tone and pacing.
  • A more readable font.
  • Tables for generating locations in the wilderness and the village.
  • Tables for generating side characters.
  • A custom playingcards.io playmat with original cards I designed for the game that replace the regular cards of a playing deck.
    • The game is still fully playable with a regular deck, of course.
  • Uma versão em português! Eu estou escrevendo o jogo em dois idiomas ao mesmo tempo. Não tenho como garantir que eu vou lançar a versão traduzida junto da em inglês, mas vai que. Espero traduzir mais dos meus jogos nos próximos meses para aumentar a acessibilidade deles aos meus conterrâneos :).

The last few months of the year are always a bit crazy, but finger's crossed I get all of this done by December!

Thank you to everyone who's keeping an eye on this little project, the comments and likes really energize me to work on the game, and I hope you can dive into MoNS 2 pretty soon. It's a really cool game, if I say so myself~

- Luiz

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Love and power to you!

Thank you!